trends Trends | Infographic: The Gamefication of Education February 22, 2012 Created by Knewton and Column Five Media Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on LinkedIn (Opens in new window)Like this:Like Loading... Related By: Victor Rivero Tags: academic gaming • carmen sandiego • children's software • educational games • gamefication • massively multiplayer • MIT • reader rabbit Share: YOU MIGHT ALSO LIKE 2 Comments Liam Bayer February 22, 2012 at 8:58 am Reply Thank you for this great graphic. Pivot Learning Partners has a web-based social network for students called WY5 that connects under-resourced students to a team of adults who support their educational, career and life interests throughout high school, college and beyond. Through WY5 youth learn how to cultivate their interests, motivation, and sense of purpose. WY5 offers an interactive space in which students can establish and share their self-determined goals and plans, and learn how to build the social capital they will need to graduate from college. We’re working on developing motivational tools and this graphic gives us motivation to build in some gamification. Andreas Riepl February 25, 2012 at 4:25 am Reply This really brings it to the point. It has become so importaint to concentrate on developing different competencies of students. Game-based learning addresses this aspect adding motivational aspects to that. We have developed an Open Source platform that makes the game-development-process “feelable” to students – they create their own adventure games for any subject & topic becoming content-creators and working together with others. Take a look at http://www.gamelabs.at Leave a Comment Cancel Comment Comment Name * Email Website Notify me of follow-up comments by email. Notify me of new posts by email.