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Tag Archives: Filament Games
How can educators get the most out of game-based learning? INTERVIEW | by Victor Rivero Involved seriously in gaming as education since 2004, Lee Wilson, an executive at companies serving K-12 schools and most recently of Filament Games, has degrees … Continue reading
In Filament Games’ latest release, Planet Mechanic, students learn about planets by helping an alien race choose the conditions of its home world. By experimenting with a planet’s core attributes, manipulating its atmosphere, tilt, rotation and lunar cycles, students see … Continue reading
Interactive learning games reach a new level with one of the first complete collections of game-based curriculum from Filament Learning, a division of the award-winning developer Filament Games. The PLEx (play, learn, experiment) Science series furthers the student learning experience by turning abstract science concepts into concrete learning objectives … Continue reading
A veteran attendee to edtech’s big show provides an in-depth analysis. GUEST COLUMN | by Mark Gura Now that the dust has settled on the massive ISTE event in Atlanta, part conference and part all around edtech rave, I’ve gotten … Continue reading
A game production studio head keeps learning relevant and fun. INTERVIEW | by Victor Rivero While an undergrad at Cornell, Dan White developed virtual science museums, primitive games that introduced middle school students to complex genetics concepts. “We tested with … Continue reading