Tag Archives: game-based learning

Generation Alpha

Teaching and learning with post-Millennial students. GUEST COLUMN | by Mark Wu During my years as an elementary school vice principal, I had the opportunity to wander in and out of all the classrooms in the school—ranging from junior Kindergarten … Continue reading

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The Rain in Spain

Surveying the edtech ecosystem in a seat of Latin influence.  GUEST COLUMN | by Raúl Otaolea What’s happening with education and technology in Spain? The implementation of Computer Sciences in Spain is not as advanced as many of us would like. Recently, … Continue reading

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About Those $100,000 Jobs

To get students engaged in Computer Science, one teacher says, make learning to code as easy as playing a game. GUEST COLUMN | By Matt Mueller Teaching students how to code software is one of the most valuable skills a school can … Continue reading

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Cool Tool | ST Math: K-6

Check out this game-based instructional software designed to boost math comprehension and proficiency through visual learning. Born out of research at the University of California, Irvine, ST Math’s unique approach accesses the mind’s innate spatial-temporal reasoning ability. This ability, which lies at … Continue reading

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Cool Tool | Far-Plane: Beyond Boundaries

This is a first-person role playing adventure game, and a collaboration between Triad Interactive Media (Triad) and the Center for Creative Leadership (CCL). The two firms partnered to transform CCL’s premiere leadership program, Beyond Boundaries, from a face-to-face training program into … Continue reading

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Cool Tool | PlatinuMath

Here’s a professional development solution in the form of a suite of web-based games designed to strengthen the mathematics knowledge of preservice and in-service elementary teachers, many of whom lack the mathematical understanding required to teach math. To engage elementary teachers … Continue reading

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Serious About Games

How can educators get the most out of game-based learning? INTERVIEW | by Victor Rivero Involved seriously in gaming as education since 2004, Lee Wilson, an executive at companies serving K-12 schools and most recently of Filament Games, has degrees … Continue reading

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Cool Tool | Planet Mechanic

In Filament Games’ latest release, Planet Mechanic, students learn about planets by helping an alien race choose the conditions of its home world. By experimenting with a planet’s core attributes, manipulating its atmosphere, tilt, rotation and lunar cycles, students see … Continue reading

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Serious Play School

A critical look at the use of games as educational vehicles to advance learning. INTERVIEW | by Victor Rivero There’s a lot of excitement brewing in the area of games and education this year, to wit, over 25 representatives from … Continue reading

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Cool Tool | Taken Charge

An online educational game that brings comprehensive technology education into a game-based learning environment created by Galvanize Labs, Taken Charge submerges players in a captivating story while giving them the building blocks for a quality technology education. Players progress through 49 … Continue reading

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Students Crash-land on Mars

Using the RITE method to learn: testing the Mars game prototype. [i] GUEST COLUMN | by Barbara Freeman The purpose of the Mars Game project is to build a game that is ‘fun’ (meaning that it is immersive and that students … Continue reading

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Cool Tool | PLEx Science Series

Interactive learning games reach a new level with one of the first complete collections of game-based curriculum from Filament Learning, a division of the award-winning developer Filament Games. The PLEx (play, learn, experiment) Science series furthers the student learning experience by turning abstract science concepts into concrete learning objectives … Continue reading

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Digging Deeper

Cross-curricular learning using video games. GUEST COLUMN | by Suzi Wilczynski For thousands of years, excellent teachers have known that games and learning belong together. Today we have remarkable technology available to us that makes the game experience more comprehensive … Continue reading

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Learning Games That Shine

A game production studio head keeps learning relevant and fun.  INTERVIEW | by Victor Rivero While an undergrad at Cornell, Dan White developed virtual science museums, primitive games that introduced middle school students to complex genetics concepts. “We tested with … Continue reading

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Fun and Games

Connecting with today’s mobile student through game-based learning technologies.   GUEST COLUMN | by Lindsey Hill If you’re old enough to remember games created solely for desktop computers, you just might remember a popular game called “The Oregon Trail.” The … Continue reading

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Exploring Inanimate Alice

A playful approach to literacy and learning. GUEST COLUMN | by Amanda S. Hovious Maria Montessori observed it. Jean Piaget observed it. Lev Vygotsky observed it. What did they observe? All three made the observation that young children learn language and … Continue reading

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Cool Tool | Educade

Math and science are no longer boring subjects for students thanks to Educade, a new interactive learning portal developed by GameDesk. Educade is a one-stop shop for K-12 teachers and parents, pairing a free lesson plan library with 21stcentury teaching tools. Funded by AT&T, … Continue reading

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Dig This!

Bringing a little mystery, adventure and fun into the learning experience INTERVIEW | by Victor Rivero A trained archaeologist and former middle school teacher, Suzi Wilczynski conceptualized from her own personal experiences something she knew kids everywhere would love. “Archaeology … Continue reading

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Game On

From imagination to implementation: the power of collaboration between game designers and teachers “As a teacher, you’re normally an island in a school. If you’re lucky, you have a colleague to consult with. If you’re unlucky, you’re alone in planning … Continue reading

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Trends | Infographic: How Video Games Are Changing Education

Via: Online Colleges Guide

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Trends | Infographic: Do Educational Video Games Actually Work?

From: OnlineCollegeCourses.com

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Cool Tool | Alleyoop for Students

Today’s students face an enormous challenge when it comes to being ready for college and a 21st-century workplace that demands creative problem-solving, critical thinking, time management skills and leadership. Only one in six high school freshmen go on to graduate … Continue reading

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